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The world outside Naluund
While most of the narrative focuses on Naluund itself the rest of the world reacts and influences the happenings of this particular peninsula.
Other
This section is for one-off areas that don't fit nicely in the world map, such as...
Myths
A book regarding gods and men who lived many, many moons ago.
The Lady's
The Onirics
The Fated Twins
Born of the very remains of the Maker, these Gods shaped the world as we know it and birthed History itself.
Old Gods
Ancient Gods, nearly as old as the Twins themselves. While massively powerful and unending, they are barely sentient and are more phenomenon than creature.
True Gods
Gods who were born throughout History due to civilization's toils and ideals. While not quite human, most possess some form of self and some speech and reasoning, with some even forming a personality.
Empyreans
Second-generation gods, created when a god breeds either with its own kin or a mortal from the Planes.
Foreign Gods
Gods that originated away from Naluund, perhaps in an entirely different way or even world, but somehow found themselves entangled with its history.
Creation Myths
Myths and legends regarding the birth of the world, cosmos, gods or similar ancient events.
Old Myths of Naluund
Main Egoes
Egoes related to major NPCs or the player.
The Androids
Obsydia
RAHHHH FASCISMS AND REDEMPTION FROM AN ORIGINAL SIN COMMITTED BY THE FOREFATHERS RAHHH
The Lady's
RAHHH BLIND LOYALISM AND REFUSE TO CHANGE AND GROW RAHHHH
The Onirics
While not quite a people nor a faction, they absolutely warrant discussion, and as such this section exists. The Oniric Race (sometimes referred to as Oniria or Onirics) are the stand-out feature of the Oniric Plane, and dwell exclusively within it. While th...
Basic mechanics
The player can move along a 2D canvas: jumping, dashing, exploration and combat are implemented, and each mechanic is designed to bleed into and enhance the others, especially within Ego Break. Examples of this design framework are Some attacks applying k...
Movement
As mentioned in the introduction, the core movement abilities are meant to reflect those pioneered in titles like Megaman X and then refined up to the Megaman ZX series, with unique twists and additions to hopefully make the game feel distinct from contemporar...
Basic Combat
Exploration
Mementos
Mementos are the main reward for exploration and story progression, and the most drastic customization option. When a Memento is equipped, Paige’s basic abilities and attacks are modified to match it, encouraging a specific playstyle associated with that Meme...
Soundtrack
As it stands, I, the great Sunriser (derogatory), am the only person working on the soundtrack. I use REAPER and a whole bunch of different VSTs, although I mainly use the Arturia Lab V set. The track names will be in Italian because I think that could be ne...
The Material Plane
The Material plane is the “regular world” so to say, and thus requires the least amount of explanation: it possesses biodiversity, fauna and flora comparable to our own, bar some creatures touched by the influence of the Weave and the Oniric Plane. Its struct...
The Oniric Plane
A plane born of every living thing’s perception, the Oniric Plane can be thought of as a distorted reflection of the Material one, inhabited by creatures closer to concept than animal, the Onirica. Its ever looming presence and its inescapable relationship wit...
The Shifting Mounds
The Shifting Mounds are an area that lies at the northeast of the peninsula, and what is considered the start of “Naluund proper”, as the lands farther north around the border have historically been inhospitable to humans. Most of the land here is good and f...
Forgotten Town (Naleen)
A truly unremarkable town that once witnessed the passage of the Strongholds, an impossible amount of time ago. What remains now is a quaint but welcoming place, and the location in which Ego Breakers’ story begins. Throughout the game Nalaag will fill out wi...
Pit of Remembrance
An old hollowed out well, blocked out at the beginning of the game. When the Player manages to gather every Stronghold they can make their way back here to find out the truth about this world… For this pit is where everything truly began, so, so long ago.
Cemetery Woods
A thicket named after the endless graves that are scattered upon it, a consequence of the shifting spell’s uncanny fondness for corpses(possibly derived from some “cleanliness” directives in the original intent). Despite the grim subtext the area is exception...
Mezme's Chain
A natural mountainous formation that cuts Naluund in a western and eastern side and ends just before the Weeping Plains down south. Many towns and cities call the slopes of Mezme their home, although their snowy peaks make the whole area around them far colder...
The Sea of Ink
An impossible abyss of infinite potential but where nothing can survive. The game starts in this dimension, where the Protagonist is seen wandering as a Sprite after being scraped clean of their identity in the Prologue. The Sea of Ink houses very sparse life...
The Protagonist (Paige)
The Protagonist (default name Paige) is the character the player experiences the world through. At the beginning of the game she has no alignment, fealty or almost thoughts at all, having been scraped clean of her essence in a Reverse Awakening. ...
The Awakening Ritual
Hi! This page (and whole wiki) is very much under construction so if you see this you're a very early bird. Thank you for being here from the start! :) Here's a complimentary thumbs up from yours truly, shoot me a message on discord if you wanna! ...
Ara
Ara is an Ego in Ego Breakers. She is bound to the Protagonist. This page contains MAJOR SPOILERS for every Ego Breakers route. Viewer discretion is advised! Ara came into existence during the Massacre, Placeholder image. In life Ara's ...