Movement
As mentioned in the introduction, the core movement abilities are meant to reflect those pioneered in titles like Megaman X and then refined up to the Megaman ZX series, with unique twists and additions to hopefully make the game feel distinct from contemporaries.
The player can
-
Run
-
Jump
-
Double Jump(unlockable)
-
Dash
-
Vault(Performed during a dashing jump to increase its duration and dodge attacks at the cost of being vulnerable on the way down)
-
Wall climb(unlockable)
-
Pogo off enemies or specific structures
All of these basic mechanics are then compounded in real gameplay by the I.N.K.S. system, which will be talked about at length in its own section.
No comments to display
No comments to display