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I.N.K.S. System
The Independent Noncommittal Killing Savoir-Faire System or (preferably) INKS for short is the game’s main customization and player expression option.The system mainly relies on a two-level customization logic, based around the concepts of Mementos and Snippet...
Mementos
A list of all Mementos, planned, in the making, scrapped or finished.
Regular Enemies-Incubi
Contains every respawning or Mini-Boss level entity in the game that fits in the Incubi categorization.
Regular Enemies-Somni
Contains every respawning or Mini-Boss level entity in the game that fits in the Somni categorization.
Regular Enemies
Contains assorted creatures from around Naluund, either respawning or Mini-Boss level.
Boss Enemies
Contains assorted boss enemies that don't fit nicely in the other categories.
Strongholds
Pages dedicated to the Strongholds boss fights, including ID rematches.
Boss Enemies-Somni
Contains Boss enemies that align with the Somni group.
Boss Enemies-Incubi
Contains boss enemies that align with the Incubi group.
Awoken Bosses
Contains info about Awoken encounters, including the route-specific Hubris fights.
ID fights
In the core of meaning, gods lie.
The Shifting Mounds
Mezme's Chain
The Lady's Domain
Old Obsydia
Kraekania
Another continent, far to the West of Naal: the distance and completely different culture and techno-magical traditions make relations with it equal parts enticing and difficult, usually culminating in great, specific events (such as wars or major and long la...
Vilithys
A decently far away continent, and one of the main commerce partners with the various forces on Naluund. Can be reached somewhat easily by boat, assuming no Krakens are around. It houses the city of Sacramento, birth place of Faust.